With Scientific Games large size, the recent CEO change was likely the right choice and investors should buy on current weakness.
Billionaire Ron Perelman, a 40% shareholder of SGMS, late last year bought shares at $8 so that price may serve as a floor of its current weakness.
With the rise and spread of legalized gambling worldwide, there are many positive upcoming catalysts for Scientific Games.
Scientific Games technology is thriving in the hot online gaming market and in person gaming.
The current global economic boom is good for the gaming industry.
The global gaming industry is growing revenues and expanding. With government debt rising, gaming is a way for governments to have more revenue streams. Casinos are expanding all over the US and other countries like Canada and the UK. The providers of gaming equipment and software like Scientific Games are the winners. Scientific Games is dominating the rapidly growing online gaming space as well. Tough regulation creates a high barrier to entry in the gaming business and Scientific Games has a dominant foothold with new games and innovative technology. With a new CEO dedicated to top line growth, if Scientific Games continues to grow and pay down its debt load, the stock could double and even triple in the coming years.
Scientific Games Is Positioned Well To Dominate The Global Gaming Industry
Scientific Games (NASDAQ:SGMS) is one of the world’s largest developers of technology-based products and services for its three segments: Gaming, Lottery, and Interactive Gaming. The company’s portfolio includes gaming machines and game content, casino management systems, table game products and services, instant and draw-based lottery games, server-based gaming and lottery systems, sports betting technology, lottery content and services, loyalty and rewards programs, interactive gaming and social casino solutions. Its Gaming segment’s activities include supplying gaming machines, video lottery terminals (VLTs), conversion kits, and automatic card shufflers. Its Lottery segment’s activities include designing, printing, and selling instant lottery games. The Company’s Interactive business segment includes social (non-wagering) gaming and interactive real-money gaming (RMG).